There's a lot more that makes the two games fundamentally different. Mesmer in GW1 was about extreme punishment and debilitation. Mesmer in GW2 is more about trickery and standard magic flair. There are some punishment skills/traits here, but not to the extent of being the focus of the class (which it was in GW1) 2. Charr: warrior and engineer cuz they like fucking shit up. Asura:engineer and necromancer cuz they like building shit up. Silvari: ranger cuz they like meeting nature shits. necromancer because they are too young to know that shit is evil. and mesmer because well living world spoilers and shit. Warrior skills and traits have always been all over the place, and due to that lack of focus, the class sucked on important aspects. Anet is trying to change that now, but Warrior will always feel simplistic because we won't have a tree of options as well-thought and open to options as Revenant, for example. To maintain 100% uptime on Fierce as Fire trait and Overcharged Cartridges. As for all builds simply hover over the tooltip on which does the most damage and go down that priority list of highest to lowest damage. If Pistol 4 resets Pistol 5: It's an ammo skill of up to 6 charges with each charge dealing more damage. A class is less a single set of skills and trait choices, /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. Cross-class utility is a lot less important. GladiusNocturno. Not really the most commonly used on all meta builds, but staff is the weapon available to most proffessions. The only proffessions that cant use it are warrior and Engineer. Symmol. Actually Sword is the most available weapon, only Necro can't use it. More info; As the chestplate has the "armour" of the leggings for parity with other medium armours, the sanctified leggings for medium classes are exclusively the shorts. You are paying 375aa for booty shorts, which in my opinion is far too cheap. 42. DuncanConnell. • 2 mo. ago. Nine new weapons, one for every profession, are expected to be made available with the second major release after launch. Guardian: Pistol (main and off hand) Revenant: Scepter (main hand) Warrior: Staff. Engineer: Short bow. Ranger: Mace (main and off hand) Thief: Axe (main hand. Elementalist: Pistol (main hand) With each new expansion adding new specializations for the classes we're getting more and more class icons and readability at a glance becomes quite difficult, they should really allow you to hover over a party/squad members class icon or if in the open world/pvp environments, when you target them you should be allowed to hover over their target icon and display what class/spec they're using. Anything you enjoy, if you're willing to have a harsher re-learning curve then elementalist can be picked up off the floor more easily by a necro (they have amazing baseline revive potential), or for something to make them even harder to be killed the defensive utilities a guardian has can make you both self sufficient (you only need 1 or 2 defensive utilities at a time even on guardian) as l0TAf6r.